// Mouse Event Functions// mouse events for the Drag object and Scroll2 object// 19991007// Copyright (C) 1999 Dan Steinman// Distributed under the terms of the GNU Library General Public License// Available at http://www.dansteinman.com/dynapi/function initMouseEvents() {	document.onmousedown = mouseDown	document.onmousemove = mouseMove	document.onmouseup = mouseUp	if (is.ns) document.captureEvents(Event.MOUSEDOWN | Event.MOUSEMOVE | Event.MOUSEUP)}function mouseDown(e) {	if ((is.ns && e.which!=1) || (is.ie && event.button!=1)) return true	var x = (is.ns)? e.pageX : event.x+document.body.scrollLeft	var y = (is.ns)? e.pageY : event.y+document.body.scrollTop	if (is.ns && e.target!=document) routeEvent(e)	if (Scroll && ScrollTestActive()) return false	else if (Drag && drag.mouseDown(x,y)) return false	else return DynMouseDown(x,y)}function mouseMove(e) {	var x = (is.ns)? e.pageX : event.x+document.body.scrollLeft	var y = (is.ns)? e.pageY : event.y+document.body.scrollTop	if (is.ns && e.target!=document) routeEvent(e)	if (Scroll && ScrollTestActive()) return false	else if (Drag && drag.mouseMove(x,y)) return false	else return DynMouseMove(x,y)}function mouseUp(e) {	var x = (is.ns)? e.pageX : event.x+document.body.scrollLeft	var y = (is.ns)? e.pageY : event.y+document.body.scrollTop	if (is.ns && e.target!=document) routeEvent(e)	if (Drag && drag.mouseUp(x,y)) return false	else return DynMouseUp(x,y)}// overwrite these functions in your html source to do other mouse handlingfunction DynMouseDown(x,y) {return true}function DynMouseMove(x,y) {return true}function DynMouseUp(x,y) {return true}// include drag.js and/or scroll2.js after this file to overwrite these variablesDrag = nullScroll = null